What is your favorite game genre?
I think a lot of gamers would be very surprised to discover the make up of the development teams on some of their favorite games.
Often I've found at the various companies I've worked at that the MAJORITY of people working on the game aren't actually big fans of the game itself or at least the genre of the game they're working on.
Why is this?
The first finger i can point at would be recruiters and human resource teams. Recruiters are fairly active in the games industry and get paid on successfully finding candidates for job... regardless of if they're a good fit. I've had plenty of recruiter calls trying to interest me always using works like "triple a" title and "exciting new game franchise" But they've never actually asked me what games do I like.
The same is true for HR people. In fact i recall sitting down with a senior HR person at a very large game company talking about the possibility of working there. I expressed to her that i really wanted to work on a specific team on a specific game. I game that i had played for a long time and loved. But she was completely dis interested in that. She even came out and said, "Well the important thing is getting you on a team at this company" Basically dismissing what i said altogether.
This isn't exclusive to one company. With Dealing with HR at other companies i had to chose between studios to interview at. The first thing i asked was what types of games they had. When i found up picking one studio letting their HR team know i was very interested in one of their projects i flew down there only to be told they didn't need people on that project only on another game i had ZERO interest in.
It really seems to be the prevalent trend that developers should be more interested in the salary, location, and benefits and just deal with whatever project you get put on. This truly surprised me.
Is this really such a bag thing?
I truly think so. From personal experience when I'm working on a game i LOVE and am passionate about I'm able to make it that much better. I'm able to contribute ideas, feedback, and make sure the tasks I'm implementing make sense based on my experience with the game.
If you're passionate about what you're working on you're going to put a lot more into it. You're going to make it a better game.
If you're working on a game genre that you never really played and don't really like... sure you can implement your tasks as given. But can you really notice if something isn't really correct? Can you really contribute great ideas that make sense with the genre? Are you really going to bed over backwards to make the game great if you're not even a fan of it? I really don't think so.
What's funny to me is i know there is a huge RTS fan somewhere working on a football game that he truly doesn't like... and at some RTS game company there is a huge NFL fan that would love to work on madden.
Labels: game development

